Pretty nice and simple, but a lot of SFX issues when jumping.
Okay, so it's not a bad tower defense, I just believe you should have tested it some more.
The Don't aim for the Head mechanic is good but it's not implemented well. Starting out with the pistol is painful as hell because you have to aim well behind and under the zombies in order to kill them all before they get to your fort. Clicking on another body part other than the feet is almost guaranteed a wasted shot with the pistol, and by the time you realize you are not killing them efficiently they are already beating on your wall, which brings me to my next point:
Once something is hitting on your wall it is nearly impossible to hit it with a single shot weapon. I found the sweet spot which is slightly above the "s" on the Set Turret Button, and aiming here I can kill enemies but even the basic zombies take so many shots that the fort has taken considerable damage early on in the game before I get a better weapon.
You need to balance the weapons a bit more. Aside from the pistol being garbage early on the game the rest of them work fine but do almost no damage despite the amount of enemies thrown at you. This will probably be better with both a Companion and a Turret, but scaling wise with the amount of enemies and cost of mines and grenades you will never be able to afford a Turret. Plus the ability to buy a companion doesn't seem to be implemented into the game.
Other issues are minor but there is quite a bit of them:
-Constant gunshot SFX even while in Menu
-Background SFX turning back on when switching between menus and the game
-Lag from Hell when activating different effects or when killing multiple enemies.
-Once you buy a nuke or an airstrike in the shop it is immediately dropped regardless of whether the wave has started or not, if a player did not predict this would happen they would be out of a large chunk of money.
Other than that, the animations are really well done and the SFX are nice.
Thank you for the feedback. I will see what I can do. The compainon feature is available at the standard store. It's the button that's shaped like a phone. As for the gun fire background music, I never experiebced that issue before when I tested it myself. Other than that, I'll see what I can do.
Plays a lot like the cell stage of Spore, not anything particularly new but I found it fun.
Wow this is very creative.
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